Fundamentals
The ballistic model from the Shooter Sandbox now as its own standalone plugin.
A fully replicated and flexible Inventory System plugin designed for first-person projects.
A simple system for activating discrete gameplay logic for both single and multiplayer games.
A modular plugin for adding and modifying replicated attributes used by the Shooter Sandbox.
The X, Y, and Z of how Maya places objects in 3D space, with some useful charts along the way.
The love/hate relationship with the framerate display is a mainstay of the game development experience.






