
With the April 2022 release of Unreal Engine 5 came MetaSounds, Epic’s new audio system that provides audio designers with a daunting amount of control over their game’s runtime sound capabilities.
Having dabbled a little with the system myself (although no way near as much as I’d like!) I thought it was worth revisiting one of the more common use-cases for dynamic audio transformation; changing the playback speed of audio at runtime.
There are a few different ways to change the speed of your audio in Unreal Engine, including blending between multiple sound cues at different speeds, or pitching the sound to your desired speed then pitch-shifting it back using MetaSounds.
In this tutorial we’ll have a look at each of these techniques, how they work, and explore some practical use cases that you can download for yourself.
