
This is the version history page for my Shooter Sandbox project, which includes a breakdown of each release.
0.1.6 | 2025-07-30
• Ballistics System (including new projectile impact/ricochet sounds for a variety of different surfaces)
• Integrated the Advanced Sessions plugin
• Server menu has been reworked to support level selection
• The Action, Attribute, and Inventory Systems have been refactored to minimize their reliance on each other.
0.1.5 | 2025-04-26
• Inventory System has been refactored to support unlimited ambidexterity
• Experimental character weapon handling animation set for the Assault Rifle
• Interface overhaul to support weapon switching
• Action System 1.1, including a new feature that lets you activate logic when an action is interrupted
• Starting the shift from Sound Cues to MetaSounds with a dynamic gunshot system for automatic fire
0.1.4 | 2024-10-31
• Attribute System and Action System have been split into their own modular plugins
• Inventory System has undergone a complete redesign to support a far broader range of use cases
• Recoil System plugin has replaced the previously integrated Competitive Recoil 2.1
• Frag Grenade added, it can be picked up and thrown (no pulling the pin just yet)
• Additional weapon animations & sound effects, including firing animations for all weapons
0.1.3 | 2024-05-25
• Major overhaul to the Attribute, Action, and Inventory systems
• General improvements to replicated gunfire
• Additional weapon animations & sound effects
• Competitive Recoil 2.1
0.1.2 | 2024-01-11
• Rebranded to Shooter Sandbox
• Replicated world/view models for player combatants
• Control Rig setup for future weapon animations
• Aim offset/Turn in place
0.1.1 | 2023-11-09
• Enhanced Input System integration
• Attribute System
• Gameplay Actions (similar to Gameplay Abilities)
• Inventory System
0.1.0 | 2023-03-05
• Initial UE5.1 release as FPS Template
• Added Competitive Recoil 2.0

