A different approach to character animation within the Shooter Sandbox project.
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It's easy to double your animation budget when the workload is entirely theoretical.
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Often the most interesting mechanics prove the most controversial.
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Putting the 'Shoot' back into the Shooter Sandbox, one projectile at a time.
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The dreaded (re)implementation of the Inventory System into the Sandbox.
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Unreal Engine 5.6 has thrown some interesting curveballs. How exciting!
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