Guides

A short glossary of commonly used material and shader development terms.
The X, Y, and Z of how Maya places objects in 3D space, with some useful charts along the way.
In your technical animation arsenal there are few weapons more powerful than Anim Notifies.
The love/hate relationship with the framerate display is a mainstay of the game development experience.
A closer look at Crunch, the public-domain compression library that can drastically reduce the size of your textures.
An in-depth look at Unity's available animation optimization methods with some practical examples thrown in.
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