
Volume Texture support was added to Unreal Engine all the way back in version 4.21, and ever since I learned of this often overlooked feature I’ve been excited to integrate it into my VFX work. Finally my time has come.
In this tutorial we will be using a Volume Texture and an Exponential Height Fog Actor to create a volumetric energy pulse effect. Along the way we are going to explore how Volume Textures work, and look at some other interesting examples of how they can be used.
