Materials & Shaders

A fully customizable grid material that can operate at any scale. Perfect for prototyping.
A short glossary of commonly used material and shader development terms.
Bringing the Bubble Shield series to a close with some additional assets that tie it all together.
Accurately judge depth and distance with a decal-based drop shadow.
Replicating the blinding light and deafening noise of a flashbang/stun grenade.
A Cloaking Device that comes with a range of sample textures for different transition effects.
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